Research
Product Thinking
Concept Testing
Product Fabrication
Brand Design
Video Production
Team Project for Integrated Product Development Course
Mayank Kinger
Alyssa Downs
Holden Pizzalato
Julie Zhang
Liz Li
Fall 2022 (3 months)
As part of the IPD course, I was part of a team of 5, with students who had background in industrial design, engineering, and business. Together, we designed and marketed a product in a simulated market environment, similar to running a startup and pitching our product in a kickstarter campaign. I led initiatives on the research and design front and was actively involved with product fabrication and business development strategy.
Design a tangible product solution which lowers barriers to participation in outdoor activities by persons who have lost functional use of one or more limbs.
Competing in a simulated market space of 5 teams, we conducted rapid product development cycles from researching market potentials, validating design concepts, fabricating tangible prototypes to marketing products in a tradeshow. Along the process we also went through 3 design reviews from a panel of design professionals, business specialists, and public health practitioners.
As the design prompt of the class, designing tangible product for people with limb loss, targets a broad group of users, we gathered our research reflecting this problem space:
To better understand the physical and emotional challenges of limb loss community in their daily life, we spoke one-on-one with people who experienced limb loss, paralysis, or weakness. These insights helped us identify out the common themes and which areas to priorities first:
To synthesize the data collected and narrow down our scope, we leveraged affinity diagram and consulting model to frame 4 essential themes to focus on:
Upper Body Extremities
Sleeping Bag
Affordable
Universal
Based on the data we collected, we developed a persona and user value statement to define our target audience.
We attempted to fold and store a sleeping bag using only our non-dominant hands in order to understand the difficulties that may occur during this process. This exercise helped us to empathize with our users and consider spatial limitations before beginning our design exploration.
For ideating phase, each one of us came up with five ideas each and we started building ideas on top of each other's idea. We then grouped ideas sharing common values into 6 design concepts that fall into the the 4 themes identified during research. To visually communicate our ideas and further inform our final decision, we created detailed sketches and wrote product specification for each concept.
We evaluated our design concepts through two rounds of concept card testing. During the first round, we presented potential customers with more general descriptions of the concepts. We tested 6 concepts along with 2 existing products, which helped us to gauge the customers' willingness to purchase each design concept and provided further design inspiration. We refined a few design concepts for the second round, which yielded more specific feedback on design details and product functionality. Click here to view our Concept Card Testing Report.
In order to convey the values of all stakeholders and achieve consensus, we met as a group to discuss and evaluate the value statement for each concept in terms of our values, passion, technical abilities, and market potentials. This helped us to rate the concepts according to these factors and reach a collective decision.
By comparing the results from the value statement and concept tests, we created a statistical map to identify areas of high market potential and alignment with our team values. This revealed that three product concepts, 2, 1, and 6, ranked similarly on the map, with concept 6 being perfectly aligning with our team values. However, user testing showed that the highest demand and market potential was associated with concept 2 and 6. As a result, our team ultimately decided to design concept 6 as it was highly valued by the user and ease to implement.
We began prototyping early to test our design details and potential technical issues. For our first design, we focussed on creating a functioning prototype which required precise mechanical engineering work to make sure the roller could pack the sleeping bag neatly in the right position. We used materials like cardboard, wooden planks and dowels, duct tape, super glue cut, and spray paint. While the prototype was fully functional, it was heavy and bulky and not made with weather-resistant materials
We worked tirelessly to think of new ways to make the structure more compact and more efficient. We made a lot of mistakes along the way and constantly adapted our strategies as we began understanding the materials we were working with more deeply. We used lightweight premium materials such as ripstop nylon, woven polyester, adhesive velcro, and PVC pipes. We used our 3D-printed assets in addition to supplies purchased from local hardware and fabric stores to assemble the final high-fidelity prototype. This version addressed the durability and size issues of the previous version.
Rolipoli is a sleeping bag storage system to quickly and effortlessly pack your sleeping back with the simple turn of a crank. This system is particularly helpful for individuals with upper limb impairments, paralysis, or fatigue, as it eliminates the need to use an elastic strap or stuff the sleeping bag into a drawstring bag.
We defined an entire brand concept around the product to set ourselves unique among competitors. We created a promotional website, video trailer and designed the trade show experience for customers.
Accessible for people with upper limb loss, weakness, and fatigue
Durable and water-resistant material
Lightweight and easy to carry
The simulated market environment allowed me to further develop my product thinking skills. The process of developing Rolipoli involved not only designing good user experience but also identifying opportunities among other competitors, making trade-offs for production and cost and creating compelling storytelling to customers. Cross-functional collaboration also took great part in this project, where we resolved conflicts, made tradeoffs and set clear team values, to achieve our final design. I'd like to give a special thanks to my instructors Eric Svaan and Stephanie Tharp for this amazing learn opportunity.
Here is us demonstrating our working prototype to tradeshow visitors
Other Projects
PathAIHelping pathologists collaborate more efficiently
BigBasketDesign System for India's largest grocery delivery app
WalkityWearable device focused on assisting the visually impaired
M-CompassMaking it easy for students to get around campus
ZenSpaceVR experience to provide mental and physical rehabilitation
If you’re looking to work with me or want to grab some coffee, feel free to email me at kingermayank@gmail.com